469029704
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JB
John Benjamins Publishing Company
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JB code
BPA 19 Eb
15
9789027246851
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10.1075/bpa.19
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2024017062
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002
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BPA
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2352-0531
Bilingual Processing and Acquisition
19
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Virtual Reality, Artificial Intelligence, and Language Learning
The need for attention
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bpa.19
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https://benjamins.com
02
https://benjamins.com/catalog/bpa.19
1
A01
Ulf Schütze
Schütze, Ulf
Ulf
Schütze
University of Victoria
01
eng
162
xv
146
LAN009070
v.2006
CFDC
2
24
JB Subject Scheme
LIN.COGN
Cognition and language
24
JB Subject Scheme
LIN.LA
Language acquisition
24
JB Subject Scheme
LIN.BIL
Multilingualism
24
JB Subject Scheme
LIN.PSYLIN
Psycholinguistics
24
JB Subject Scheme
LIN.THEOR
Theoretical linguistics
06
01
It is intriguing and challenging to learn a language by diving into the worlds of Virtual Reality (3-D environments, avatars, games) and Artificial Intelligence (chatbots, agents). What are the issues and benefits of these technological innovations? Taking readers on a journey through the brain, this book explains how VR and AI may foster and sustain connectivity between language faculties, the senses/emotions, working and long-term memory, and attention. With the speed of technological innovation increasing, cognitive demand as well as aspects of intrinsic motivation are analyzed, charted, and discussed, as these may become essential for future development of language learning experiences. This volume should be of interest to instructors, researchers, and students of languages and linguistics, cognitive psychology, and computer science.
04
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JB code
bpa.19.ded
v
1
Miscellaneous
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Dedication
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JB code
bpa.19.toc
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viii
2
Table of contents
2
01
Table of contents
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01
JB code
bpa.19.lof
ix
x
2
Miscellaneous
3
01
List of figures
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01
JB code
bpa.19.lot
xi
xii
2
Miscellaneous
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List of tables
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01
JB code
bpa.19.bio
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xiv
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Miscellaneous
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Author’s biography
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JB code
bpa.19.preface
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xvi
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Preface
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Preface
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JB code
bpa.19.c1
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7
7
Chapter
7
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Chapter 1. Introduction
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JB code
bpa.19.c2
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31
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Chapter
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Chapter 2. The language web
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JB code
bpa.19.c3
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64
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Chapter
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Chapter 3. The need for attention
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JB code
bpa.19.c4
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82
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Chapter
10
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Chapter 4. Second language learning
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JB code
bpa.19.c5
83
115
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Chapter
11
01
Chapter 5. The case of AI and Virtual Reality
10
01
JB code
bpa.19.c6
117
124
8
Chapter
12
01
Chapter 6. Learning and teaching
10
01
JB code
bpa.19.refs
125
143
19
References
13
01
References
10
01
JB code
bpa.19.index
145
146
2
Index
14
01
Index
02
JBENJAMINS
John Benjamins Publishing Company
01
John Benjamins Publishing Company
Amsterdam/Philadelphia
NL
04
20240606
2024
John Benjamins B.V.
02
WORLD
13
15
9789027214874
01
JB
3
John Benjamins e-Platform
03
jbe-platform.com
09
WORLD
21
01
00
110.00
EUR
R
01
00
92.00
GBP
Z
01
gen
00
143.00
USD
S
194029703
03
01
01
JB
John Benjamins Publishing Company
01
JB code
BPA 19 Hb
15
9789027214874
13
2024017061
BB
01
BPA
02
2352-0531
Bilingual Processing and Acquisition
19
01
Virtual Reality, Artificial Intelligence, and Language Learning
The need for attention
01
bpa.19
01
https://benjamins.com
02
https://benjamins.com/catalog/bpa.19
1
A01
Ulf Schütze
Schütze, Ulf
Ulf
Schütze
University of Victoria
01
eng
162
xv
146
LAN009070
v.2006
CFDC
2
24
JB Subject Scheme
LIN.COGN
Cognition and language
24
JB Subject Scheme
LIN.LA
Language acquisition
24
JB Subject Scheme
LIN.BIL
Multilingualism
24
JB Subject Scheme
LIN.PSYLIN
Psycholinguistics
24
JB Subject Scheme
LIN.THEOR
Theoretical linguistics
06
01
It is intriguing and challenging to learn a language by diving into the worlds of Virtual Reality (3-D environments, avatars, games) and Artificial Intelligence (chatbots, agents). What are the issues and benefits of these technological innovations? Taking readers on a journey through the brain, this book explains how VR and AI may foster and sustain connectivity between language faculties, the senses/emotions, working and long-term memory, and attention. With the speed of technological innovation increasing, cognitive demand as well as aspects of intrinsic motivation are analyzed, charted, and discussed, as these may become essential for future development of language learning experiences. This volume should be of interest to instructors, researchers, and students of languages and linguistics, cognitive psychology, and computer science.
04
09
01
https://benjamins.com/covers/475/bpa.19.png
04
03
01
https://benjamins.com/covers/475_jpg/9789027214874.jpg
04
03
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https://benjamins.com/covers/475_tif/9789027214874.tif
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09
01
https://benjamins.com/covers/1200_front/bpa.19.hb.png
07
09
01
https://benjamins.com/covers/125/bpa.19.png
25
09
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https://benjamins.com/covers/1200_back/bpa.19.hb.png
27
09
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https://benjamins.com/covers/3d_web/bpa.19.hb.png
10
01
JB code
bpa.19.ded
v
1
Miscellaneous
1
01
Dedication
10
01
JB code
bpa.19.toc
vii
viii
2
Table of contents
2
01
Table of contents
10
01
JB code
bpa.19.lof
ix
x
2
Miscellaneous
3
01
List of figures
10
01
JB code
bpa.19.lot
xi
xii
2
Miscellaneous
4
01
List of tables
10
01
JB code
bpa.19.bio
xiii
xiv
2
Miscellaneous
5
01
Author’s biography
10
01
JB code
bpa.19.preface
xv
xvi
2
Preface
6
01
Preface
10
01
JB code
bpa.19.c1
1
7
7
Chapter
7
01
Chapter 1. Introduction
10
01
JB code
bpa.19.c2
9
31
23
Chapter
8
01
Chapter 2. The language web
10
01
JB code
bpa.19.c3
33
64
32
Chapter
9
01
Chapter 3. The need for attention
10
01
JB code
bpa.19.c4
65
82
18
Chapter
10
01
Chapter 4. Second language learning
10
01
JB code
bpa.19.c5
83
115
33
Chapter
11
01
Chapter 5. The case of AI and Virtual Reality
10
01
JB code
bpa.19.c6
117
124
8
Chapter
12
01
Chapter 6. Learning and teaching
10
01
JB code
bpa.19.refs
125
143
19
References
13
01
References
10
01
JB code
bpa.19.index
145
146
2
Index
14
01
Index
02
JBENJAMINS
John Benjamins Publishing Company
01
John Benjamins Publishing Company
Amsterdam/Philadelphia
NL
04
20240606
2024
John Benjamins B.V.
02
WORLD
08
445
gr
01
JB
1
John Benjamins Publishing Company
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bebc
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